Are you interested in having your own custom designed 3D print for promotion, jewelry, art, architecture or engineering? Or perhaps a 3D computer animation or a logo design?
Please feel free to email me for a quote at:
Or fill in the contact form here: Contact Brian Drescher Designs
Feature: Brian Drescher’s 3D printed design of Vincent van Gogh’s “Amandelbloesem”, is now for sale in only two places on Earth, in the van Gogh Museum Amsterdam, and right here in the Shop.
About me – “A life story of 3D animation, design, visualization, and 3D printing”…
My name is Brian Kieth Drescher (the doctor spelled “Keith” wrong on my birth certificate). I was born in Milwaukee Wisconsin in the USA. I studied medical and scientific illustration at the university of Oshkosh in Wisconsin, and I also studied design and animation. My dream was always to work in the film business, but I love science and all art, so medical / scientific illustration was a perfect and realistic way to pursue both fields. After graduating at the top of my class as an illustrator I worked briefly for the design studio Conrad Schmidt Studios as an illustrator, but then an opportunity presented itself that would change me for the rest of my life. A position as illustrator / computer controlled camera operator was posted for the animation studio Animagination in Racine Wisconsin became available. Since I had already built my own animation – rostrum camera from scratch, I was quickly offered the job.
At Animagination I learned the ins and outs of the high level animation and the film world as chief cameraman using two Oxberry Master series animation stands, as well as painting background illustrations for animations and commercials, designing and shooting literally hundreds of commercial animations on 35mm motion picture film for the next 4 years. I also designed many computer motion controlled “robots” used for national television commercials. Early in 1985 the first commercially available 3D computer graphic systems became available for the market (the “CubiComp Modeler, and later the CubiComp Animator). After making hundreds of animations on 35mm motion picture film using computer motion controlled Oxberry’s, I could see that the possibilities of 3D computer graphics far exceeded the capabilities of film, and thus I began my next big graphics adventure.
At the end of 1985 I traveled to Europe on a vacation, and met my future wife on my journey. It was literally love at first sight. I returned to the states after the vacation and my future wife came to stay with me for a few months in Wisconsin. It was then I decided to flip my life around and move to The Netherlands and try my luck in the “old world”. After acclimating myself in Amsterdam for a week, I decided to have a look around for a job. I opened the telephone book searching for “Computer Graphics”, and there were none to be found. So I called a few design studios, and was given a lead to a company that was the first to import the computer graphics system “CubiComp” in Europe…my old 3D friend…within 20 minutes of making telephone calls, I had my first job in Europe over the phone without even meeting the owner in person!
I worked for 6 months designing ground training 3D computer graphics for the Dutch aircraft manufacturer Fokker, when my next 3D opportunity presented itself. I was contacted by the owner of the design studio “De Beeldenstorm” to ask if I wanted to participate in the development of the the first 3D computer graphics system ever to be created in The Netherlands. I was hired immediately, and I was the first operator and designer of the new 3D solid modeling software package to be called “ElectroGIG”. I made the first 3D images ever shown on Dutch television (for MTV), and later I designed the first animation interface for the modeling software that became the template for other 3D systems around the world. Since I was the first operator / designer to use the system, I was asked to train other operators around the world. I lived for 6 months in Paris training designers, I lived in London training operators at the BBC, then in Washington DC, Sweden, and many other locations. In 1989 I even traveled to San Francisco where I trained operators for Industrial Light and Magic (The famous special effects company of George Lucas of Star Wars fame).
When I returned to Amsterdam I decided to start the first digital special effects company in The Netherlands…Apix Visual effects and Apix Machined Imagery. We had the first 35mm digital to film recorder in Europe, and we were soon making film effects as well as shooting out all of the digital commercials for every theater in The Netherlands. I worked with Dutch directors and producers such as: Dick Maas and Laurens Geels, Theo van Gogh, Alex van Warmerdam, Willeke van Ammelrooy, Maria Peters, Hans Pos, Dave Schram, and many others. My office was in Shooting Star Film Company on the Prinsengracht in Amsterdam around the corner from The Rijksmuseum. We had such success so fast, that the other larger video editing companies became aware of our successes, and we were soon “squeezed” out of the market, and Apix was bought out by Condor video in Amsterdam. Time to follow my nose once againand find the next interesting adventure.
I was then asked by the top photo studio and film lab in Amsterdam “Four Color” to initiate a 3D department, which I did, and we had top clients such as Sony, Saatchi and Saatchi, Kennedy, RaboBank, Schipol airport, and numerous other clients. After building up the 3D department at Four Color I was ready to go off on my own once again to work as a free-lance 3D designer and visualist. I worked as a designer of animations and graphics for Royal Shell, Rijkswaterstad, and again many of the top advertising studios. In 2004 I was asked again to initiate a 3D department for the design firm “RoVorm”, where we designed in 3D for architects, and literally the designers of the infrastructure of cities and future planning. Then the economic crisis happened world-wide and RoVorm went bankrupt…Time to re-invent myself once again!
This time I decided to re-invent myself completely. With emergence of practical 3D printing services for commercial use, I decided to use my expertise of 30 years of 3D computer graphics to create unique sculptures and objects that could be created by no other means than by 3D printing. Within 6 months of designing my first 3D printed objects, I had my first client, Teylers Museum in Haarlem. They were the first to feature 3D printed design products in their museum store. This lead to me starting Atomixz 3D printed jewelry in 2014, and I was then approached by the van Gogh Museum in Amsterdam to design 3D printed jewelry for their museum shops in Amsterdam (the “Amandelbloesem” design can be found in the shop). Since then I have objects for sale in not only the Van Gogh and Teylers museum, but also the Cobra museum shop in Amstelveen, The NEMO science center in Amsterdam, the KunstKade in Amersfoort, as well as many jewlery stores throughout the Netherlands and Belgium…and it is still growing as you read this rather long text!
ATOMIXZ is the fine handcrafted 3D printed jewelry designed around the “Atomz” from Brian Drescher Designs.
with ATOMIXZ 3D Printed Jewelry questions use this email address:
Brian Drescher Designs objects and ATOMIXZ 3D Printed jewelry can be found in the following locations:
Here is an animation that consists of only 12 images in an endless sequence: